After fighting his way through various stages of Hell, we arrive at the Icon of Sin, which seems to be the entity creating the physical manifestations of the demon army. The main character's "home city" is never mentioned by name, as the level's title reads only "Downtown." Once reaching "The Suburbs" in level 16, the player finds the gateway and realizes the only way to seal it must be from the other side, meaning that once again, our hero must make another incursion into Hell itself. No explanation is ever made for the text confusing demonic entities from Hell for extraterrestrials. Slowly and painfully you get up and return to the fray." if you go there, you may be able to block their entry." The alien base is in the heart of your own home city, not far from the starport. "Sensors have located the source of the alien invasion. Having apparently accomplished his mission the player sits down to wait for death, until the protagonist receives a message from Earth Control: Upon reaching level 11 in the game, Circle of Death, the player character successfully deactivates the field and frees the vessel in orbit, allowing Humanity to escape their dying world. Having successfully fought through the invasion on Phobos and Deimos (which was floating above the surface of Hell itself) in the last game, this last suicide mission to infiltrate the spaceport and deactivating the barrier falls upon our stalwart hero. However a defensive barrier shield is keeping them from leaving orbit, and can only be disabled inside the heart of an infested space port. In a last ditch effort to save what is left of the Human race, the last remnants of mankind attempt to evacuate the planet via a giant space faring vessel. Cities burn and Humanity is on the brink of extinction. Picking up where Doom left off, the space marine has made it back to Earth at the conclusion of the first game, only to find that Hell has infested the planet. As a bonus, 1,830 amateur WAD files (for Doom, Doom II: Hell on Earth, and Heretic) from the internet are also included as "Maximum Doom". Flynn, Christen David Klie, Sverre Andre Kvernmo, Tom Mustaine, and Tim Willits). Titled Master Levels for Doom II, the expansion includes 21 new levels (not tied together in a stream of levels) contracted to different mappers (including John W. An official level pack for Doom II: Hell on Earth was released on December 26, 1995. The game was used as a base for two additional standalone expansions (collectively titled Final Doom) and had its levels included in the Sony PlayStation and Sega Saturn ports of Doom. It's also known for a special set of easter egg levels. Sporting over 30 additional levels, the game adds a variety of new enemies (including chaingun-equipped Heavy Weapon Dudes and the Lost Soul-spawning Pain Elementals), a new weapon (the powerful Super Shotgun), and a new powerup (the Megasphere, which grants 200% health and 200% armor). Unlike the game's predecessor, the game was not released in an episodic shareware format. The direct sequel to Doom, Doom II: Hell on Earth pits the nameless space marine through a demon-infested Earth, as he tries to liberate the last remaining space port (which would allow all of the surviving humans to evacuate) and then travel to his home city to shut down the portal to Hell. Doom II: Hell on Earth is a sci-fi horror first-person shooter developed by id and published by GT Interactive for the PC (running MS-DOS) on September 30, 1994.
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